Designing - Ups & Downs

I finished the design document - revision 2 this morning at 5am. I had spent the last 96 hour or so staring at revision 1 and was trying to figure out what and why I made some decisions. The magic system and spell variables had been thrown together in the most sloppy manner. I had to go through, gut out systems and re-define interactions. I had been so focused on another company venture when I first wrote the design that I really didn't put my heart and soul into it like I usual do. However, I've made some choices that led me to drop this other venture and am able to take the time and effort in doing what I love, game designing.

So, unless I hear back from one of my leads about some major flaws in the design then I should be able to move forward. With what is hopefully a proper foundation for our game I will turn towards creating the content for the game. Granted, a lot of the content has been completed because the writers and I have worked through the basics on clans/races and features a while ago. The real work starts will the creation of spells, actions, and level design.

As any game designer knows this is key. The systems are built and now it is time to work on content that the player actually sees and interacts with. Lucky for me I have a few buffers here to make sure that the quality meets our requirements. The artists and writers review everything I work on with a critical eye. This happens because they need to know what they have to work with, and because they have a lot vest in New Era Games as well.

I know the post is a bit short and doesn't get into specifics but I'm burnt out from the week of designing and need to get around to packing for when I move in a week. I'll post again next week when I have feedback on the design. Until then have a great weekend!

Cheers,
PertinaxVir